OUR 
SQUAD

Who are we and why do we do it?

GAD Studios was born in 2016, our philosophy is that if you design a great application and empower a community to shape it, incredible things will follow.
Our goal was to create the game we always wanted to play, and in the process push the boundaries of current technology in order to empower and sustain communities for years to come. Over the past six years our team has been working hard to bring about this dream.

Alex Compton
3d Artist
Allen Grippin
3d Artist
Blake Copeland
Programmer
Bryce Szandro
3d Artist
Chris Medina
3d Artist
Chris Whalen
Programmer
Clipper Arnold
Environment Artist
David Chiu
Animator
Dennie Guy
Programmer
Eric Knittel
Environment Artist
Eric Vancza
3d Artist
Jacob Long
Screenwriter
James Beegle
3d Artist
James Copeland
VFX Artist
Jeremiah Bigley
3d Artist
Julien Popa-Liesz
Programmer
Katherine Hecky
Concept Artist
Keith Burlison
3d Artist
Ken Trader
Community
Lena Asher
VFX Artist
Lionel Cornelius
Concept Artist
Mark Leon
3d Artist
Mark Menza
Music Composer
Martin Sawkins
Concept Artist
Makking
Community
Michael Susha
3d Artist
Michelle Morger
3d Artist
Nishant Gaurav
3d Artist
Noe Serrano
3d Artist
Paul Staggs
3d Artist
Rares Halmagean
Concept Artist
Russel Davis
Programmer
Sam Shafik
Animator
Scott Simmons
Animator
SamSharks
Community
Tiberiu Rabi
Environment Artist
Tiffany Griffith
3d Artist
William Allen
Programmer
Kevin Chien
3d Artist
Jonathan Alvizuris
3d Artist

Our Partners

These are some of the amazing teams that have helped us build Subsolar®